
Dracula X: Nocturne in the Moonlight [Sega Saturn] – Ultimate (v1.0)
Akumajo Dracula X: Nocturne in the Moonlight
(Castlevania: Symphony of the Night) (Import)
Akumajou Dracula X – Gekka no Yasoukyoku – Japan
This is the most complete and advanced version of the game with many quality changes compared to the original.
Not only is this a full English translation but many other fixes and improvements have been added for example:
Many translucencies restored, skipping video scenes, improved loading times, 4mb ram cart optional use for even better loading times and much more.
This download is a .7z (7 Zip) file which should unzip with almost any unzip software.
Game is in Bin/Cue format already patched.
Just burn to CD disk or use on your favorite Sega Saturn emulator.
I will try to create a CDI or CCD image format for future download for Saturn console that have specific file loaders that accept CDI or CCD image formats.
This page was originally just for the unpatched import of Dracula X and I will include the original download once I locate the game in my very large backup archives.
To see full list of changes in this version, please Read More
I. Fully translation into English; II. Restoration of translucency of many objects; III. Direct access to the global map; IV. Finalization of the global map; V. Restoration of the original proportions of some sprites; VI. Removing horizontal black bars of the screen; VII. Skipping videos and dialogues; VIII. Access to Richter’s alternate costume; IX. Reduced loading time; X. Support for 4MB expansion card; XI. Bug fixes; XII. Hard Mode; (I) Fully translation into English; From now on, all text and speech of characters in dialogues are translated into English (port from the PSP version of the game);(II) Restoration of translucency of the objects: • Full translucency of the background of the dialog box (for sprites and tiles); • Translucency of backgrounds of windows with names of locations (the palette of sprites in the background may be distorted); • Translucency of window backgrounds with the name of the resulting artifact (the sprite palette in the background may be distorted); • Translucency of the backgrounds of pop-up message windows (the sprite palette in the background may be distorted); • Translucency of the backgrounds of windows with the names of enemies and objects (the palette of sprites in the background may be distorted); • Translucency of the effects of explosions and smoke (for tiled backgrounds); • Translucency of effects from the use of weapons and magic (for tiled backgrounds); • Translucency of blood splashes of characters and enemies; • Translucency of some enemies (Ghost, Phantom Skull, Ectoplasm, Skull Lord, Vandal Sword, Azaghal, Frozen Shade); • Translucency of the inscription “Game Over”; • Translucency of Count Dracula’s portal pillar during his teleportation in the prologue (Alucard’s and Richter’s portals are replaced with flickering ones). Translucency of the Maria’s recovery pillar when fighting her; (III) Direct access to the global map: • Access to the global map is performed by pressing the “Up + Start” button combination, bypassing the pause menu (for all playable characters). When playing as Alucard, calling the global map from the pause menu no longer works; (IV) Finalization of the global map: • Gray highlighting of loading rooms of locations on the global map; • Gouraud shading was applied to the global map to increase color depth; • When playing for Alucard, the map will display information about the orientation of the castle (a normal castle or an inverted one); (V) Restoration of the original proportions of the sprites: • The proportions of Alucard’s HUD have been restored; • Restoration of proportions of explosion and smoke sprites; • Restoration of the proportions of the sprites of icons of objects, additional weapons and hearts; • Restoration of the proportions of the sprites of the window frames, which display information about the receipt of the item and the names of enemies; • Restoration of the proportions of sprites of trees, bushes and grass in the background of some locations; • Restoring the proportions of portraits of characters in dialogues. The character portraits on the hero selection screen were replaced with alternative portraits from the art catalog on the game CD; • Correction of text scaling for descriptions of items in the shop, the inscriptions “Elevator activated” and “Final stage – Bloodlines”; (VI) Removing horizontal black bars of the screen: • Removed horizontal black bars at the top and bottom of the screen (title screen and ingame). However, in some locations without vertical scrolling of the screen, part of the image on the top of the screen may be missing due to the limitation in the tile maps; (VII) Skipping videos and dialogues: • Skipping videos and dialogues by pressing the “Start” button is now available by default (even if there are no previous game saves on the memory card); (VIII) Access to Richter’s alternate costume: • Richter’s alternate outfit is now available by default (prologue and regular play). But if you want to return to the classic costume of Richter, then when choosing a character (Richter), you must hold down the “UP” button. However completely changing Richter’s alternate costume to the classic one in the prologue will no longer work; (IX) Reduced loading time: • The access time to the pause menu has been reduced because the screen resolution change has been disabled. Now the loss of signal on TVs is no longer observed. • Exiting the pause menu and returning to the game is now faster by expanding the data caching area (loading time depends on the specific room); • Significantly reduced access time when returning to the title screen (from the main game menu or from the sound test menu). (X) Support for 4MB expansion card: The game now supports a 4MB expansion card, but this is optional. The expansion card is automatically activated if installed. But when the cartridge should be used exclusively for saving the game, “Caching Data” process can be disabled by holding down the L + R key combination while animating the “Sega Saturn” logo; When using the extension card, the access time to the pause menu is reduced even more than without using it. Also reduced loading time when moving to the library, when entering to teleportation rooms and when moving between castles (normal and inverted); Loading sprites of all playable characters is performed directly from the expansion card without using streaming unpacking (as was the case in the original version of the game). This solution allows you to achieve more performance in the game; (XI) Bug fixes: Fixed a bug where Alucard gets stuck inside a huge rock. In one of the rooms at the very beginning of the game there is a hollow rock in which you can break through passages on both sides. If the passages are already open and you re-enter this room, then being inside the rock you can get stuck there after exiting the pause menu. Visually, the passages will seem open, but it will not be possible to pass through them. (XI) Bug fixes: Added an increased difficulty mode for those who found the game quite easy (now your enemies are 2 times more powerful). Difficulty selection is performed in the title screen menu each time the game is restarted and is independent of save files; |
A PDF file is included with all the changes and patch instructions in case you would like to patch the game yourself.

Action Reply codes:
These code ere for the original unpatched import v.1.0.4 and don’t seem to work for the English patched v.1.0
I will update this post if I find any new codes for the patched version.
ALL CODES BELOW UNCONFIRMED !
MASTER CODE:
F6000914 230B
B6002800 0000
Protagonist HP:
1605C942 270F
1605C946 270F
Effort:
1605C94A 00FF
1605C94E 00FF
MP:
1605C952 00FF
1605C956 00FF
STR: 1605C95A 270F
CON: 1605C95E 270F
INT: 1605C962 270F
LUCK: 1605C966 270F
GOLD: 1605C992 270F
Money 1605C992 FFFF